Basilisk
- Rating
- 5
- Type
- Beast
- Size
- Large
Basilisks are eight-legged lizards of immense size whose gaze has the power to petrify living flesh into stone. They are slow and methodical hunters, relying on their petrifying abilities to immobilise prey before feeding at leisure.
| Fight +4 | Reflex +2 | Perception +4 | Survival +3 | |
| Might +4 | Fortitude +5 | Stride +2 | ||
| Physical Defense 6 | Elemental Defense 2 | AP 3 | Move 8m | |
| Physical Stress 28 | Mental Stress 3 | Consequences Mild ×2, Moderate, Severe |
Attacks
-
Venomous Bite (Fight +4, 1 AP) — 2d8 + 6 piercing damage. On a hit: target makes Fortitude vs 5. On failure: Slowed for 2 rounds. On two consecutive failures: target is Petrified.
-
Petrifying Gaze (2 AP, range 10m, once per round) — One visible target makes Reflex defend roll vs Perception +4. On failure: Paralyzed for 1 round. If Paralyzed on two consecutive rounds by this effect: target is Petrified.
Special Abilities
-
Petrification — See the Petrified condition. A Supreme Potion of Restoration also ends it.
-
Reflection Blindness — If the Basilisk sees a clear reflection of itself, it must succeed on Fortitude vs 4 or be Stunned for 1 round.
-
Armored Scales — Physical Defense 6 comes from natural armor; no worn armor required.