Introduction Playing ELDRA Character Creation Game Mechanics Equipment Peoples of ELDRA Classes Skills Spells Stunts Bestiary

Fighter

Subclass of Warrior

Fighters are skilled warriors who excel in combat through mastery of weapons, tactics, and sheer endurance. In ELDRA, the Fighter is the most reliable subclass — every ability works regardless of circumstance, terrain, or enemy type.

Root Node · 1 CLA

Fighter

Once per scene, immediately after a failed attack roll, reroll it and keep the better result.

Path of the Blade

T1 · 1 CLA

Weapon Mastery

You can learn Weapon Techniques for any melee weapon, whatever your specialization. Gain +1 to attack rolls with weapons you are specialized in.
Optional · 1 CLA

Exploit Opening

Once per turn, when an enemy within melee range misses you, make a free Basic Attack against them as a Reaction.
Optional · 1 CLA

Power Strike

Once per turn, spend 1 additional AP on an attack. If the attack succeeds, deal +1d4 additional Physical damage.
T2 · 1 CLA

Second Wind

Once per scene, spending 1 AP, restore your Physical Stress Pool to its maximum value. Rapid recovery from exhaustion and injury restores your full ability to fight on.
Optional · 1 CLA

Combat Rhythm

After using Exploit Opening, your next attack roll this turn gains +1 as momentum builds.
Optional · 1 CLA

Crushing Blow

When your Power Strike deals maximum damage on the die roll, the target suffers minus 1 to their next defend roll.
T3 · 1 CLA

Unstoppable Force

Relentless Charge (once per scene): when you land a melee attack, immediately move up to full speed through spaces next to enemies without triggering opportunity attacks. Indomitable Will (once per session): when you would be Taken Out, automatically regain consciousness with 1 unfilled Consequence slot remaining instead.
Optional · 1 CLA

Blade Dancer

While Relentless Charge is active, attack rolls during that movement gain +1 and you may attack once for free against any creature you pass.
Optional · 1 CLA

Last Stand

Indomitable Will may be used twice per session. The second use restores stress points equal to your Fortitude skill instead of 1.

Path of the Duelist

T1 · 1 CLA

Guarded Footwork

Once per turn, when a creature targets only you with a melee attack, gain +2 to your defend roll against it. If the attack misses, your next melee attack against that creature before the end of your next turn gains +1 to the roll.
Optional · 1 CLA

Riposte

Once per round, when you successfully defend against a melee attack, spend your Reaction to make one Basic Attack against that attacker.
Optional · 1 CLA

Measure Distance

Enemies you hit in melee cannot Disengage from you until the start of their next turn.
T2 · 1 CLA

Duelist's Tempo

Once per scene, spend 2 AP to enter Duelist's Tempo for 3 rounds. While active, the first melee attack you make each turn gains Advantage if you have not attacked a different creature since your last turn. In addition, after you hit that creature, you may move 2m as a free action.
Optional · 1 CLA

Disarming Stroke

Once per scene during Duelist's Tempo, when you hit with a margin of 3 or more, choose one: the target drops one held item or loses 1 AP on its next turn.
Optional · 1 CLA

Closing Step

While Duelist's Tempo is active, you may follow a creature that leaves your melee reach by moving up to 2m as a free action once per round.
T3 · 1 CLA

Master Duelist

Once per session, spend 3 AP to challenge one visible creature within 10m. For the rest of the scene, you gain +2 to attack and defend rolls against that creature, and if it targets any creature other than you, your next attack against it before the end of your next turn automatically gains Advantage and +1d6 damage.
Optional · 1 CLA

Fatal Opening

Once per scene against your challenged foe, if you win a defend roll by 3 or more, your next attack against it ignores Physical Defense.
Optional · 1 CLA

Unanswered Steel

While your challenged foe is within melee reach, it suffers -1 to all attack rolls not targeting you.

Every node costs 1 CLA; your first root is free · Solid required progression · Dashed optional node requires the one above it