Might
The Might skill represents your character’s physical power, strength, and capacity to wield weapons and armor effectively. It measures your force in melee combat as well as your ability to lift, carry, or break objects.
Might is the skill used for grappling contests, breaking barriers, lifting and carrying, and meeting the Required Might of armor and weapons. It also adds to your melee damage.
Melee damage bonus. When you hit with a melee attack, add:
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One-handed weapon: half your Might, rounded down.
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Two-handed weapon: your full Might. A weapon counts as two-handed when you wield it in both hands.
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Light weapon (no Required Might: Dagger, Staff, Rod, Wand, Whip): half your Might, rounded down, even when you hold it in both hands.
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Off-hand attack: no Might bonus, unless a stunt such as Dual Wielder lets you add it.
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Unarmed strike: half your Might, rounded down, is the strike’s damage in place of a weapon die, so you do not add the Might bonus again (see Unarmed Strikes).
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Improvised weapon: no Might bonus; the weapon deals 1d4 (see Improvised Weapons).
Stunts
- Iron Grip
- You gain +2 to Might rolls when grappling or resisting attempts to disarm, push, pull, or drag you. Enemies attempting to break free from your hold do so at a Disadvantage.
- Overpower
- Once per scene, when you succeed on a Might roll by a margin of 3 or more against a creature, you may immediately knock the target prone or push them up to 2 meters.
- Crushing Hold
- While you have a creature grappled, that creature suffers a -1 penalty to Fight and Reflex rolls. This penalty ends immediately if the grapple is broken.
- Weight of the Titan
- Once per session, you can use your full body mass and strength to anchor an area or stop an enemy. You become immovable for 2 rounds, gaining immunity to forced movement and providing +2 Physical Defense to adjacent allies.
- Relentless Force
- When an enemy fails a defend against your Might-based action, they suffer Disadvantage on their next attempt to resist forced movement before the end of their next turn.