Burglary
The Burglary skill covers your character’s aptitude for stealing things and getting into places that are off-limits.
You can case a location with Burglary, to determine how hard it will be to break into and what kind of security you’re dealing with, as well as discover any vulnerabilities you might exploit. You can also examine the work of other burglars to work out how a heist was done and what the evidence they left behind tells you.
Stunts
- Silent Entry
- You gain +2 to Burglary rolls made to pick locks or open doors without making noise. You may also ignore minor noise-based detection systems unless actively searched for.
- Quick Heist
- Once per scene, you may automatically succeed on a simple lockpicking or trap-disabling task without rolling, provided the difficulty is not higher than your Burglary skill.
- Inside Job
- Spend a few minutes studying a security system, a layout, or a pattern of patrols and roll Burglary. On a success, you and your allies gain +2 to your next roll against it. If you watched for 10 minutes or more first, the bonus applies to two rolls.
- Ghost Hands
- You gain Advantage on Burglary rolls to steal or plant small items on others without them noticing. If successful, the target cannot detect the theft unless aided by magic or a witness.
- Trap Whisperer
- You may use Burglary to detect and disarm magical traps if you have previously encountered a similar mechanism. Gain +2 to your roll if you have access to proper tools.